
if( SERVER ) then
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

 
 SWEP.Base = "ep_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   
if( CLIENT ) then


	SWEP.DrawCrosshair = false;

end


SWEP.ViewModel			= "models/weapons/v_mosin.mdl"
SWEP.WorldModel			= "models/weapons/w_mosin.mdl"
   
SWEP.Primary.Sound			= Sound( "weapons/k98_shoot2.wav" )


SWEP.PrintName = "Mosin Nagant";
SWEP.EpiDesc = "Bolt-action rifle";


 SWEP.Primary.Recoil			= .1
 SWEP.Primary.RecoilAdd			= 4
 SWEP.Primary.RecoilMin = .3
 SWEP.Primary.RecoilMax = 7
 
 SWEP.Primary.ViewPunchMul = .9;
 SWEP.Primary.Damage			= 20
 SWEP.Primary.NumShots		= 1 
 
 SWEP.EpiHoldType = "RIFLE";

 SWEP.DegradeAmt = 2;
 SWEP.JamChance = 20;
 SWEP.HealthAmt = 100;

SWEP.Primary.MaxAmmoClip = 5;
SWEP.Primary.AmmoString = " 7.62mm rounds";
SWEP.Primary.AmmoType = 2;
SWEP.Primary.Delay = 1.3;
SWEP.Primary.Automatic = false;
SWEP.Primary.SpreadCone = Vector( 0.01, 0.01, 0.01 );
 SWEP.Primary.ReloadDelay = 3.2;
 
 SWEP.Primary.IronSightPos = Vector( -3, 3, -4.0 );
 SWEP.Primary.IronSightAng = Vector( 0.0, 4, 0.0 );


SWEP.Primary.HolsteredPos = Vector( 10, -6.0, -10.0 );
SWEP.Primary.HolsteredAng = Vector( 0.0, 50.0, 0.0 );

 SWEP.ItemWidth = 5;
 SWEP.ItemHeight = 1;


SWEP.IconCamPos = Vector( -6, 33, 1 )
SWEP.IconLookAt = Vector( 8, -72, -3 ) 
SWEP.IconFOV = 23
SWEP.HUDWidth = 250;
SWEP.HUDHeight = 50;
SWEP.NicePhrase = "a Mosin Nagant";
SWEP.HeavyWeight = true;

   